Virtual Reality Developer
I was born in Moscow, Russia and immigrated to the United States as a young adult. I pursued my academic career at the Miami International College of Art and Design, then transferred to Ringling College of Art and Design, where I honed my skills in 3D modeling, texturing, and animation.
- Proficient in Maya, Substance Painter, and Unreal Engine
- Experienced in tech art, blueprint, UV mapping, lighting, and rigging
- Skilled in virtual reality development and game design
- Strong understanding of animation principles, including timing, spacing, and weight
- Proficient in UI design for web and mobile applications
- Experienced in designing custom UI kits and icons
- Skilled in UX research, wireframing, and prototyping
- Strong understanding of user-centered design principles
- Familiar with agile methodologies, including Kaban and user stories
- Proficient in defining POC goals and developing criteria for success
- Experienced in evaluating progress and providing strategic guidance
- Skilled in implementing successful POC strategies
- Strong understanding of business requirements and market trends
- SIGGRAPH VR Theater
- Universal Design Coalition (UDC) Virtual Reality Conceptual Art
- Ringling College of Art and Design, Bachelor of Fine Arts in Computer Animation, 2025
- Miami International College of Art and Design, Associate of Science in Graphic Design, 2022
In my free time, I enjoy experimenting with new software and techniques, attending industry events, and participating in game jams.
As a dedicated 3D generalist and tech artist, I am committed to creating visually stunning content that pushes the boundaries of what is possible in animation and game design. If you are looking for a skilled and passionate artist to join your team, please feel free to contact me via email or my website to discuss potential collaboration opportunities.